Thursday, February 17, 2011

Genital Warts Support Blog

Dead Space

I had this wonderful idea of \u200b\u200brecovering the first Dead Space .
The sequel, released a few weeks ago, I drew a casino so I decided to take even the first chapter. What I mean, I felt bad play two without ever having seen one, not least because they are three years that I hear quite well (also does not really cost a fuck).

Indeed Dead Space is still cool.
First of all why is the game that comes closest to my idea of \u200b\u200b"modern survival horror."
Dead Space is in essence a third person shooter with sci-fi. In short Resident Evil 4 is that meets Alien . A fairly cool, in fact.

Dead Space is probably one of the most disturbing titles I have ever try in recent years.
doing the due proportions can tell you that play gave me the same emotions that, at the time, I gave Resident Evil 2 . It is not a small thing, considering that for years now I complain about not being able to find a survival horror with contromaroni. And the title

Games Visceral there contromaroni them seriously, in that it is tough, scary and center in the middle of the goal to put gamers at ease, to make him feel in a horror movie.
Beyond the defects that door (which are still different, above a certain repetitiveness), Dead Space surprise for his anxiety component.
Anxiety grips the player even with a sub-rocking sound, capable of making us feel really on board a ship haunted by horrifying Necromorphs.
We are alone and abandoned in a hostile environment. Just around the corner we could find some ready to show us the skin.
The tension is palpable and you feel really playing that feeling of uncertain survival that characterizes the best survival horror.

atmosphere.
's probably the thing that most impresses Dead Space .
This is a title just as immersive.
Even the touches of class are doing their part to help this great feeling of immersion. To say, it sounds fucked up, but the fact that the game lacks the Display and all information relating to the energy bar or are directly visible to many bullshit Isaac is the shell of a blast as big as a house.
The same applies to the menus and video, projected holographically in front of the character. Beautiful, are things that make the difference between a game that you remember and stuff anonymously.

But even in the Dead Space gameplay convincing. Beautiful thing that should be mutilated Necromorphs to be killed for example.
Remove legs and arms to the enemies, rendering them helpless and harmless before giving him the coup de grace, always gives great satisfaction. And pretty
the idea of \u200b\u200bzero gravity sections or in space (even if the latter were a hair under exploited).

And I will tell you, speaking of choices a narrative break lance in favor of the silent protagonist.
The fact that Isaac does not say a word throughout the game in my opinion helps a lot to increase the factor of "loneliness and claustrophobia in space" that does so much Metroid.
I say this because I started Dead Space 2, in which Isaac speaks, and in my view 'is what needs to be a bit' lost. But I played only the first chapter, so maybe I will have occasion to reconsider.
And among other things, so Dead Space 2 already me squirm a couple of times, so who cares.

In conclusion: if you absolutely love the survival horror Dead Space playing it, because it is the best thing that genre has to offer on the HD consoles. If we
Alien is one of your favorite movies you have absolutely no excuse.

Side note: the character voiced by Dario Argento is something chilling. Almost makes people regret voiced by Peter Ubaldi. Almost.

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